Groupe de Recherche d’Art Visuel (GRAV) (Research Art Group) was a collaborative artists group in Paris that consisted of eleven artists who picked up on Victor Vasarely's concept that the sole artist was outdated.
GRAV was active in Paris from 1960 to 1968. Their main aim was to merge the individual identities of the members into a collective and individually anonymous activity linked to the scientific and technological disciplines based around collective events called Labyrinths.
Their ideals enticed them to investigate a wide spectrum of kinetic art and op art optical effects by using various types of artificial light and mechanical movement. In their first Labyrinth, held in 1963 at the Paris Biennale, they presented three years work based on optical and kinetic devices. Thereafter they discovered that their effort to engage the human eye had shifted their concerns towards those of spectator participation; a foreshadow of interactivity.
On April 19, 1966 GRAV created Une Journée dans la rue (Day in the Street) in Paris where they invited passing participants to involve themselves in various kinetic activities such as having them walk on uneven blocks of wood and/or experience a distorted world by wearing elaborate distorting spectacles.
Their agreed dissolution in November 1968 was based on their recognition that it was impossible to maintain the rigor of a joint program.
Ivan Sutherland using Sketchpad, the first truly interactive computer graphics system. The user of Sketchpad, the precursor of all modern interactive computer graphics systems, was able to draw with a light pen on the computer screen and see the results almost immediately.
"Oscillations" were the first graphics made on an analog computer. For many years, they represented the most advanced acheivements of what was known as computer art. His oscillations are photographs of electronic wave forms displayed on a cathode-ray tube.
frame from film.
This scientific film, is a study of satellite motion. It is frequently credited with being the first computer animation.
Hardware: IBM 7094 computer, Stromberg-Carlson 4020 microfilm recorder. Software by the artist
Edward Zajec was among the pioneers in the 1960s. His focus has been real-time artworks originating in his paintings, which used repetition and redundancy, then developed with the use of computers from 1968. While his films have some aspirations in common with those of John Whitney Sr., his point of departure is the use of the computer in real time, and a different algorithmic or rule-based approach.
Archive film showing possibly the first example of digital rendering, made by Pixar co-founders Ed Catmull and Fred Parke in 1972, was stumbled upon by the son of Robert B Ingebretsen, who also set up the world-famous U.S. studio.